If I talk to either of them before you get a chance, I'll let them know you're looking for them. We've seen them pop up in other projects before and no one took any offense. AFAIK, all of the shaders I've covered are licensed GPL or public domain, so no notice/permission is required. I'm sure neither will mind the lack of prior notice. Hyllian also frequents the #ssnes and #retroarch channels on Freenode IRC. If you do have an account but don't get a response from cgwg right away, you might also try him over at Richard Bannister's forums where he's posted some MAME shader stuff. I think there's a delay or minimum number of posts or something before you get PM rights to prevent PM spam. If you don't have an account there, let me know and I can PM them for you. I know Hyllian visits there pretty regularly and cgwg shows up sometimes, as well. Probably the best/easiest way to get in touch with them is by sending a PM from byuu's forum. Wow, that's really great! I'm glad to see these shaders getting some wider adoption :D I wanted to put in a word of thanks here for showcasing these shaders, and also to ask if you could put me in touch directly with cgwg and Hyllian so I could give them my personal thanks (and my apologies for not notifying them ahead of time that Boxer includes their shaders.) There’s a writeup of the releases on my blog. This is particularly relevant because GOG.com have just released a slew of DOS games for the Mac, using a custom fork of Boxer 1.4pre which includes these shaders: so they can be seen in action right now. ![]() (1.4 isn't released yet, but can be built from source.) There's currently no UI for adding arbitrary shaders, but it comes with Hyllian's 5xBR shader and cgwg's crt-geom-interlaced shader (the latest versions I could get my hands on.) I've been following BSNES shader development for a while from your blog, and you may be interested to know that the upcoming Boxer 1.4 has adopted BSNES GLSL shader support. If you want to override arguments for a particular item you need to create your custom configs for that entry, and then in XBMC select the item, go to modify, advanced modifications, and configure the arguments.Hey there! I’m the developer of Boxer, a DOSBox fork for the Mac. But 3D games look best for me at 1080p output res, 4k internal res and no shaders. It's quite handy since some PSP games for instance are 2D, and those look the best at native resolution with RA shaders. This means I could have a custom APPENDCONFIG for a specific game, which in turn allows me to have a custom COREOPTIONS file for that game. Game_history_path = "config\htpc\htpc_nes-history.txt"Ĭore_options_path = "config\htpc\htpc_nes-options.cfg"Īnd that's about it, this gives me a lot of flexibility, I have a separate history for NES games this way, so I can load other NES games I have loaded without going back to XBMC, and I can have a core options file for each core when required so it doesn't get too big and hard to figure out.Īlso this XBMC addon allows you to override parameters for any particular item of a file based launcher. The VBA-M cores core provided sample rate is 32768 Hz. Generally speaking my core config files have these (and change them accordingly, specially rewind that could be troublesome for some cores): The VBA-M cores core provided FPS is 59.72. Also, RA by default saves shader changes to a file named the same as your MAIN cfg but with a cgp extension, that means with this setup you can play with shaders without messing up the shader you use and then you can copy it or rename it if you want it to use for a particular game or core. That means any changes you make to the setup still save in the MAIN config file, so stuff that is the same for every core such as inputs and paths are always up-to-date on core specific options are not affected. In that case, the appendconfig option is ideal since it appends only what you have in that config, but that file is never written. In many cases you want to use different shaders, or a different aspect ratio, or maybe a border overlay for different cores (or games, more into that later). ![]() Now, what's important of this setup is the core specific additions. If anyone could help me with this problem,thatd be great(btw its on a TCL phone with OPENGL ES 3.2). What will happen is Ill select it,and as soon as its applied,it all starts to lag like crazy. ![]() ![]() * -L libretro\nestopia_libretro.dll - core to use This issue has been happening mainly with my PPSSPP core every time I select the psp4x border. * -appendconfig config\htpc\htpc_nestopia.cfg - core specific config additions * -config config\htpc\htpc.cfg - name of my MAIN config file My config and my libretro dir are inside my retroarch dir so this "just works" with relative paths. "%rom%" -config config\htpc\htpc.cfg -appendconfig config\htpc\htpc_nestopia.cfg -D -L libretro\nestopia_libretro.dll
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